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1-100 of about 179 matches for site:arxiv.org efficiently
http://arxiv.org/abs/2401.08550
2401.08550] Expanding Hardware-Efficiently Manipulable Hilbert Space via Hamiltonian Embedding Skip to main content We gratefully acknowledge support
https://arxiv.org/abs/2401.08550
2401.08550] Expanding Hardware-Efficiently Manipulable Hilbert Space via Hamiltonian Embedding Skip to main content We gratefully acknowledge support
https://arxiv.org/abs/2110.04184
Learn General-Sum Markov Games with a Large Number of Players Sample-Efficiently? Skip to main
https://arxiv.org/abs/2310.13772
of the latent texture. We thoroughly validate TexFusion and show that we can efficiently generate diverse, high quality
https://arxiv.org/abs/2406.06526
this paper, we propose GaussianCity, a generative Gaussian Splatting framework dedicated to efficiently synthesizing unbounded 3D cities
https://arxiv.org/abs/2406.09401
pipeline incorporates powerful VLMs via carefully designed prompts to initialize the annotations efficiently and further
https://arxiv.org/abs/2408.10188
intensive. We introduce the long-context Multi-Modal Sequence Parallelism (MM-SP) system that efficiently parallelizes long video training
https://arxiv.org/abs/2212.10699
However, it remains underexplored how the appearance of such representations can be efficiently edited while maintaining photorealism
https://arxiv.org/abs/2309.04581
the NeRF. Finally, we consider how the hybrid surface-volumetric formulation can be efficiently integrated with a
https://arxiv.org/abs/2503.15586
corresponding to new skeleton poses. We propose a procedural data generation pipeline that efficiently samples training data with
https://arxiv.org/abs/2412.04468
and then compressing visual tokens. This "scale-then-compress" approach enables NVILA to efficiently process high-resolution images
https://arxiv.org/abs/2405.14868
video-to-video translation in order to achieve its goal efficiently. Despite being trained on
https://arxiv.org/abs/2312.06205
validate such attributions. Then, we provide a method for computing these attributions efficiently. Finally, we apply our
https://arxiv.org/abs/2409.18974
estimation. We present a learning-based method that uses normalizing flows to efficiently importance sample illumination product
https://arxiv.org/abs/2503.16430
that independently discretizes each feature dimension, paired with a lightweight autoregressive prediction mechanism that efficiently model the resulting
https://arxiv.org/abs/2503.15586
corresponding to new skeleton poses. We propose a procedural data generation pipeline that efficiently samples training data with
https://arxiv.org/abs/2412.03937
concisely encodes these complex sewing patterns so that LLMs can learn to predict them efficiently. AIpparel achieves state-of
https://arxiv.org/abs/2502.09615
within the hierarchy. This formulation allows the autoregressive model to efficiently capture both spatial and
https://arxiv.org/abs/2209.14530
other authors View PDF Abstract: We show that quantum states with "low stabilizer complexity" can be efficiently distinguished from Haar-random
https://arxiv.org/abs/1812.01584
Teichmann and 3 other authors View PDF Abstract: Retrieving object instances among cluttered scenes efficiently requires compact yet comprehensive
https://arxiv.org/abs/2404.19174
augmented reality. Our model is the first to offer semi-dense matching efficiently, leveraging a novel
https://arxiv.org/abs/2312.13328
i.e., VM) shared among local feature probes, and a basis factor (i.e., M) - efficiently encoding internal relationships and
https://arxiv.org/abs/2102.10458
them to reconstruct a succinct description of the entire state efficiently. Comments: 18 pages, 1
https://arxiv.org/abs/2407.17470
the generated novel view videos to optimize an implicit 4D representation (dynamic NeRF) efficiently, without the need
https://arxiv.org/abs/2305.13409
other authors View PDF Abstract: We give a pair of algorithms that efficiently learn a quantum
https://arxiv.org/abs/2404.12382
experimental) Abstract: We introduce a novel diffusion transformer, LazyDiffusion, that generates partial image updates efficiently. Our approach targets interactive
https://arxiv.org/abs/2405.05967
alignment loss to build an effective conditional GAN-based formulation. E-LatentLPIPS converges more efficiently than many existing distillation
https://arxiv.org/abs/2406.02791
Claude-3.5) to 100%, and explores the environment more efficiently than prior work to
https://arxiv.org/abs/2412.03937
concisely encodes these complex sewing patterns so that LLMs can learn to predict them efficiently. AIpparel achieves state-of
https://arxiv.org/abs/2404.19174
augmented reality. Our model is the first to offer semi-dense matching efficiently, leveraging a novel
https://arxiv.org/abs/1812.01584
Teichmann and 3 other authors View PDF Abstract: Retrieving object instances among cluttered scenes efficiently requires compact yet comprehensive
https://arxiv.org/abs/2305.13409
other authors View PDF Abstract: We give a pair of algorithms that efficiently learn a quantum
https://arxiv.org/abs/2102.10458
them to reconstruct a succinct description of the entire state efficiently. Comments: 18 pages, 1
https://arxiv.org/abs/2209.14530
other authors View PDF Abstract: We show that quantum states with "low stabilizer complexity" can be efficiently distinguished from Haar-random
https://arxiv.org/abs/2212.10699
However, it remains underexplored how the appearance of such representations can be efficiently edited while maintaining photorealism
https://arxiv.org/abs/2308.07903
of SDF. Based on the HDQ algorithm, we leverage sphere tracing to efficiently estimate the surface
https://arxiv.org/abs/2412.16776
introduce a new differentiable mesh processing method that addresses this challenge and efficiently handles meshes with intricate
https://arxiv.org/abs/2408.11375
that vertex and to the nearest pivot. We maintain distances between pivots efficiently by representing them in
https://arxiv.org/abs/2303.03361
environments, we find that nerflets: (1) fit and approximate the scene more efficiently than traditional global NeRFs
https://arxiv.org/abs/2311.17857
the shells whose attributes are encoded in the texture features. These Gaussians are efficiently and differentiably
https://arxiv.org/abs/2303.01471
performance for non-convex optimization. Moreover, QHD is described as a Hamiltonian evolution efficiently simulatable on both digital
https://arxiv.org/abs/2412.16776
introduce a new differentiable mesh processing method that addresses this challenge and efficiently handles meshes with intricate
https://arxiv.org/abs/2308.07903
of SDF. Based on the HDQ algorithm, we leverage sphere tracing to efficiently estimate the surface
https://arxiv.org/abs/2405.05967
alignment loss to build an effective conditional GAN-based formulation. E-LatentLPIPS converges more efficiently than many existing distillation
https://arxiv.org/abs/2305.10203
determine whether there are any other stackable models in KVQ Space that Attention cannot efficiently approximate, which we can
https://arxiv.org/abs/2110.06648
a progressive perception and planning framework, enabling the system to efficiently and robustly
https://arxiv.org/abs/2310.14034
a task. At inference time, each call to the LM is determined by efficiently routing the outcome
https://arxiv.org/abs/2404.12382
experimental) Abstract: We introduce a novel diffusion transformer, LazyDiffusion, that generates partial image updates efficiently. Our approach targets interactive
https://arxiv.org/abs/2406.02791
Claude-3.5) to 100%, and explores the environment more efficiently than prior work to
https://arxiv.org/abs/2210.15185
efficient than model-free RL. How an accurate model can be developed automatically and efficiently from raw sensory inputs
https://arxiv.org/abs/2103.15595
authors View PDF Abstract: We present MVSNeRF, a novel neural rendering approach that can efficiently reconstruct neural radiance fields
https://arxiv.org/abs/2403.14621
in around 0.1s. GRM is a feed-forward transformer-based model that efficiently incorporates multi-view information
https://arxiv.org/abs/2201.08845
neural features, to model a radiance field. Point-NeRF can be rendered efficiently by aggregating neural point
https://arxiv.org/abs/2406.11775
vast number of task instances. Additionally, it algorithmically addresses user queries regarding MLM performance efficiently within a computational
https://arxiv.org/abs/2408.04607
the data points, one can modify the GCV to yield an efficiently-computable unbiased estimator that
https://arxiv.org/abs/2201.08845
neural features, to model a radiance field. Point-NeRF can be rendered efficiently by aggregating neural point
https://arxiv.org/abs/2303.01471
performance for non-convex optimization. Moreover, QHD is described as a Hamiltonian evolution efficiently simulatable on both digital
https://arxiv.org/abs/2311.17857
the shells whose attributes are encoded in the texture features. These Gaussians are efficiently and differentiably
https://arxiv.org/abs/2403.14621
in around 0.1s. GRM is a feed-forward transformer-based model that efficiently incorporates multi-view information
https://arxiv.org/abs/2103.15595
authors View PDF Abstract: We present MVSNeRF, a novel neural rendering approach that can efficiently reconstruct neural radiance fields
https://arxiv.org/abs/2310.08864
HTML (experimental) Abstract: Large, high-capacity models trained on diverse datasets have shown remarkable successes on efficiently tackling downstream applications. In
https://arxiv.org/abs/2406.09246
public, and 2) prior work fails to explore methods for efficiently fine-tuning VLAs for
https://arxiv.org/abs/2501.01949
Stereo Alignment, by Wenyan Cong and 8 other authors View PDF HTML (experimental) Abstract: Efficiently reconstructing 3D scenes from
https://arxiv.org/abs/2310.17739
advances in high-performance numerical simulations of deep quantum circuits to efficiently verify the accuracy
https://arxiv.org/abs/2409.12957
methods in generating high-quality 3D assets with fine-grained textures and materials, efficiently bridging the quality
https://arxiv.org/abs/1512.00567
up networks in ways that aim at utilizing the added computation as efficiently as possible by suitably
https://arxiv.org/abs/2501.01949
Stereo Alignment, by Wenyan Cong and 8 other authors View PDF HTML (experimental) Abstract: Efficiently reconstructing 3D scenes from
https://arxiv.org/abs/1904.09043
and 3 other authors View PDF Abstract: We consider the problem of efficiently computing the derivative
https://arxiv.org/abs/2408.14652
of the above framework based on abstract regularity lemmas. We show how to efficiently implement the regularity
https://arxiv.org/abs/2310.08566
the expert and offline algorithms. Second, we show transformers with ReLU attention can efficiently approximate near-optimal online
https://arxiv.org/abs/2308.14919
for MDPs with multiple reward functions, we develop a planning algorithm that computationally efficiently finds Pareto-optimal stochastic
https://arxiv.org/abs/2408.00754
such as SQA3D (+3.1\%). Taken together, we show that Coarse Correspondences effectively and efficiently boosts models' performance on
https://arxiv.org/abs/2205.07223
feedback from the game, and it remains open how to efficiently learn the EFCE
https://arxiv.org/abs/2409.17280
flexibility. It has the following technical innovations. \textbf{1)} Disco4D learns to efficiently fit the clothing
https://arxiv.org/abs/2409.18125
LLaVA-3D. Leveraging the strong 2D visual understanding priors from LLaVA, our LLaVA-3D efficiently adapts LLaVA for
https://arxiv.org/abs/2405.12218
a new generalizable 3D Gaussian representation approach derived from Multi-View Stereo (MVS) that can efficiently reconstruct unseen scenes. Specifically
https://arxiv.org/abs/2504.19165
eliminating the need for post-processing steps to render novel views efficiently. To effectively
https://arxiv.org/abs/2406.07480
super-resolution models, and can solve inverse problems with conditions applied at different scales efficiently. Comments: Project page: this
https://arxiv.org/abs/2112.01517
PDF Abstract: This paper aims to tackle the challenge of efficiently producing interactive free-viewpoint
https://arxiv.org/abs/2406.07480
super-resolution models, and can solve inverse problems with conditions applied at different scales efficiently. Comments: Project page: this
https://arxiv.org/abs/2409.12957
methods in generating high-quality 3D assets with fine-grained textures and materials, efficiently bridging the quality
https://arxiv.org/abs/2104.00674
Layer Perceptron. The use of spherical Gaussians allows us to efficiently solve for approximate
https://arxiv.org/abs/2210.02724
Supervision (PWS) has emerged as a widespread paradigm to synthesize training labels efficiently. The core
https://arxiv.org/abs/2312.01985
to entities' locations. On the other hand, the progressive dichotomy module can efficiently decode the synthesized
https://arxiv.org/abs/2406.09246
public, and 2) prior work fails to explore methods for efficiently fine-tuning VLAs for
https://arxiv.org/abs/2507.07230
an RGB-only method that leverages color information directly from raw images or video frames. CSCI efficiently captures color-related appearance
https://arxiv.org/abs/2407.07411
Our work highlights the ability of tensor network algorithms to efficiently utilize high-performance GPU
https://arxiv.org/abs/1512.03044
paper deals with giving a detailed description of how to efficiently compute, by means of
https://arxiv.org/abs/2105.07304
to be fast-forwarded, while not necessarily requiring methods that diagonalize the Hamiltonians efficiently. We further develop a
https://arxiv.org/abs/2306.01713
transients, and searches for fast-radio bursts. Gaussian random fields can be sampled efficiently in the
https://arxiv.org/abs/2203.01382
and 2 other authors View PDF Abstract: Weak Supervision (WS) techniques allow users to efficiently create large training datasets
https://arxiv.org/abs/1512.00567
up networks in ways that aim at utilizing the added computation as efficiently as possible by suitably
https://arxiv.org/abs/2308.14919
for MDPs with multiple reward functions, we develop a planning algorithm that computationally efficiently finds Pareto-optimal stochastic
https://arxiv.org/abs/2209.00579
by proposing a data-efficient algorithm based on multi-task reinforcement learning. Our approach efficiently optimizes both physical design
https://arxiv.org/abs/2305.09848
accessibility for underwater robotic intervention operations. SHARC allows multiple remote scientists to efficiently plan and execute
https://arxiv.org/abs/2306.11932
using Anthropic's Claude that LLMs can indeed augment human intelligence to help more efficiently run Polis conversations. In
https://arxiv.org/abs/2309.09457
polynomial-sized emulators exist. We show that they do exist and can be computed efficiently via convex programming. As
http://arxiv.org/abs/1409.2249
configurations in transitive groups, called quandle envelopes. This correspondence allows us to efficiently enumerate connected quandles of
https://arxiv.org/abs/1211.0053
and survey the localized, multiscale transforms that have been proposed to efficiently extract information from high
https://arxiv.org/abs/2308.10901
in the real world. We propose an approach for robots to efficiently learn manipulation skills using